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👉 Subscribe Now on YouTubeImplementing the Unit of Work Design Pattern
The Unit of Work Design Pattern maintains a list of objects affected by a business transaction and coordinates writing out changes and resolving concurrency problems. Rather than executing database queries for every single change, it bundles all modifications together into a single atomic operation.
1. Two Implementation Strategies for Tracking Changes
When registering changes with the Unit of Work, there are two primary approaches:
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1. Caller Registers the Changed Object: The client creates the Unit of Work instance, modifies values in the domain object (e.g., Customer), and explicitly calls the Unit of Work to register the changed object. Once all changes are completed, the client calls
commit(). -
2. Receiver Registers Itself: The client modifies the domain object, and the domain object itself automatically registers its state changes with the active Unit of Work instance. The client then issues the final
commit()call.
2. Core Class Structure & Tracking Lists
A standard UnitOfWork class maintains internal collections to track entity states across the active business transaction:
newObjects: Tracks freshly created entities requiring database inserts.dirtyObjects: Tracks existing entities whose fields have been modified.removedObjects: Tracks entities marked for deletion from persistent storage.
3. Essential Registration Methods
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registerNew(object): Validates that the entity is not already registered and places it into thenewObjectslist. -
registerDirty(object): Confirms the entity has changed and appends it to thedirtyObjectslist. -
registerRemoved(object): Marks the entity for deletion by placing it in theremovedObjectscollection. -
commit(): Iterates through the tracked collections in order—executinginsertNew(),updateDirty(), anddeleteRemoved()—flushing all persistent changes to the database in a single round-trip batch.
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| Unit of Work Design Pattern - Implementation |
| Unit of Work Design Pattern - Implementation |
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