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🔔 Subscribe to Our ChannelWhat is the Registry Design Pattern?
The Registry design pattern belongs to the base patterns family in enterprise application architecture. In simple terms, a Registry is a well-known, global object that other objects can use to find common objects and services.
Instead of passing dependencies or shared objects across multiple layers through constructors and method arguments, a Registry acts as a centralized directory where common instances can be stored and looked up whenever needed.
Implementation & Structure
A Registry typically stores references as key-value pairs:
- Map-Based Storage: Behind the scenes, registries are usually backed by data structures such as a
HashMaporLinkedHashMap. - Singleton Lifecycle: Registries are commonly implemented using the Singleton Pattern to provide a single, globally accessible instance throughout the application.
Real-World Example: CustomerRegistry
Consider a CustomerRegistry storing active customer objects:
- Key-Value Mapping: The key is the
CustomerID(e.g.,1,2) and the value is the correspondingCustomerobject (such as John or David). - Adding Objects: Components can register instances using a method like
addCustomer(id, customerObject). - Looking Up Objects: Any service requiring customer data simply calls
getCustomer(1)to retrieve John's details without having to query the database or depend on tight coupling.
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| Registry Design Pattern |
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