Tuesday, 24 December 2013

Strategy Design pattern - Keypoints

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Core Concepts of the Strategy Design Pattern

The Strategy Design Pattern is a behavioral pattern defined in the Gang of Four (GoF) catalog. It enables software architects to define a family of algorithms, encapsulate each one inside a separate class, and make them completely interchangeable at runtime.

Instead of hardwiring specific algorithmic behaviors into your application classes, the strategy pattern delegates execution to an external object implementing a standard interface.

Key Takeaways & Design Principles

  • Composition Over Inheritance: Instead of relying on rigid class hierarchies to alter behavior, the Strategy pattern uses object composition.
  • Open/Closed Principle (OCP): You can introduce new strategies into your codebase without editing or recompiling existing client or context code.
  • Eliminates Conditional Statements: Replaces massive if-else or switch-case blocks with clean polymorphism.
  • Encapsulation of Volatile Logic: Algorithms that are likely to change or grow are safely isolated from steady business logic.

The Three Primary Participants

  • Strategy Interface: Defines an abstract method signature common to all supported algorithm variations.
  • Concrete Strategies: Independent classes implementing the strategy interface with specific algorithm logic.
  • Context: Maintains a reference to a Strategy object and interacts solely through the Strategy interface.

When Should You Apply the Strategy Pattern?

This pattern is best suited for scenarios where:

  • You have multiple related classes that differ only in their execution behavior.
  • An algorithm uses data that the client shouldn't know about (data hiding).
  • A class defines multiple behaviors that appear as multiple conditional statements across its methods.

Related Design Pattern Tutorials to Watch Next


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See also:

  • Strategy Design pattern - Introduction
  • Strategy Design pattern - Real Time Example [Compress files]
  • Strategy Design pattern - Real Time Example [Payment]
  • Strategy Design pattern - Real Time Example [Travel]
  • Strategy Design pattern - Real Time Example [Sorting]
  • Strategy Design pattern - Real Time Example [Search]
  • Strategy Design pattern - Class Diagram
  • Strategy Design pattern - Sequence Diagram
  • Strategy Design pattern - Implementation [Compress files]
  • Strategy Design pattern - Implementation [Travel]
  • Strategy Design pattern - Implementation [Payment]
  • Strategy Design pattern - Implementation [Search]
  • Strategy Design pattern - Implementation [Sort]
  • All Design Patterns Links
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